Caribbean Adventures: The End Game

Ahoy, mateys! Bootstrap Ginny is back, and I’m still sailin’ the Caribbean Seas in Ubisoft’s Assassin’s Creed: Black Flag Resynced video game. And just so ye know, I’m enjoyin’ every stinkin’ second of it!

The new content is very clever and necessary; the original game left me a little empty when the end credits started rolling. It just felt like there was A LOT left undone, and Edward Kenway really had not changed all that much from when we first met him. I mean, that’s okay, because I like Edward Kenway, the pirate captain, but it’s an Assassin’s Creed game…shouldn’t the protagonist eventually at least agree with the Assassin’s, even if they don’t become one?

Anne Bonny, Adewale, Edward Kenway, Blackbeard, and your new Shipwright, Lucy. Is Blackbeard’s rum bottle SAVVY or what? WANT!

So, no spoilers, but the new end content in the game, so far, is delicious. It feels satisfying and Edward has changed…he still loves gold and jewels and wants to be RICH…but, after years of losing the people he cared about, he’s starting to realize what his pal, Blackbeard said to him, “In a world without gold, we might have been heroes.”

And those words, mates, well, they kinda pierce my heart like a sharp cutlass. The world and where we rank in it, how we fare, is still VERY dependent upon the size of one’s coffer…but, it doesn’t have to determine our happiness. And that is what I was waiting for in the original game: For Edward to finally understand that.

I’m off today to (most likely) finish the main game, which leaves me LOTS of treasure maps to follow, Assassin contracts to fulfill, and the entire Caribbean to sail.

Nassau at sunset…it’s the life of a pirate for me!

Til next time, Fair Winds!

Bootstrap Ginny raises her tankard! Huzzah!

To the ghosts that guide us, the storms that test us, and the gold that waits for those who dare — may our ink never run dry and our courage never fade. Raise your tankards, mates… for the sea still remembers our names.